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You may be referring to the creature with the same name, in Alone in the Dark: Illumination.
You may be referring to the creature with the same name, in Alone in the Dark (2024).


Ghouls, also known as Zombies, are the main enemies in Alone in the Dark (1992). They are most likely former servants of Jeremy Hartwood, that have now been enslaved by Pregzt.

Characteristics[]

Ghouls have an appetite for human flesh, a fact made useful in the Dining Hall. There are three variants of ghouls, which can by determined by their outfit:

  • Red Ghouls are the common type. They are killed with seven punches.
  • Yellow Ghouls are stronger, taking ten hits to kill, but only one is ever encountered on the third floor of Derceto Manor.
  • The third type is the Pirate Ghoul, the reanimated corpse of Ezechiel Pregzt. The Pirate Ghoul is encountered in the Drawing Room as a Midboss.

Events of Alone in the Dark[]

Ghouls are the most common enemy in Alone in the Dark. They appear throughout the game as part of scripted sequences to attack the player.

There is a variant ghoul of Ezechiel Pregzt, in his pirate outfit, who acts as a mini-boss, and awaits the player in the drawing room.

Strategy[]

Ghouls have a longer reach in comparison to other enemies. They can safely hit the player without getting punched back. It is best to employ kicks against the Ghouls as the player's kicking range is longer than a Ghoul's punch. One effective combo against Ghouls is to kick, then quickly run at them while they are recovering and start punching. As soon as the Ghoul recovers, kick again.

The ghoul of Pregzt can only be defeated by wielding a sword; either the Cavalry Sabre or the Knight's Sword.

Trivia[]

  • Because of the references to Voodoo in-game, the zombies may be traditional Haitian "Zombis", which remain under the control of a powerful magician as a personal slave, having no will of its own[1].
  • Ghouls exist in H.P. Lovecraft's works. They are subterranean creatures that can navigate between the real world and the dream world. They live in cemeteries and eat the flesh of the dead, despite the fact that they themselves are formerly living humans. And like the Ghouls in the game, Lovecraft's ghouls have certain canine features.
  • There is a unique ghoul that only attacks the player in the second-floor hallway. This one in particular is smaller than the others, dressed in yellow garments and is a little stronger than its regular counterparts.
  • If Carnby or Emily are killed during the game, a cutscene will show a ghoul dragging the character's body to the altar before Pregzt in the basement.
  • In the dining room, if you kill a zombie and, soon after, rest the pot of soup on the table, his body will not disappear.
  • In the 2017 video game 2Dark, also designed by Frédérick Raynal, a zombie model can be found as an attraction at an amusement park.
  • In Atari's internal advertising for the Alone in the Dark Remake, the ghouls are designed reminiscing the Humanz from Alone in the Dark: Inferno.

See also[]

Gallery[]

References[]

External links[]

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